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- First pass into the new player skill rating system
- Bot difficulty can now change depending on the skill rating of their opponents.
- Bots will prioritize players with better skills and equipment.
- The Hungry and Starving debuffs now reduce attack speed and base damage instead of stamina and health.
- Durability no longer affects attack speed
- Containers that have already been touched are now displayed (already open)
- Zombies in the early game now take 50% more critical damage.
- All Zombies, Draugrs, and Corrupted Zombies now take 50% more projectile damage.
- Changed the spawn algorithm to prevent rare cases where non-allied players spawn together.
- Added animated hit markers
- Gold stack size increased to 999,999
- Filibuster Equipment now has a guaranteed 2 Bandage, 1 Splint, and 1 Jerky.
- Vigorous Blood now drops based on the new skill rating system, and /kdr now displays your skill rating.
- Nutrition stats added to stats page (hunger value)
- Significantly increased the price of alcoholic drinks, and they now also add +10 fullness.
- More speculative fixes to prevent players from being locked out of games after dying/improperly ejected due to a mysterious save failure.
- Speculative fix to prevent chests from rarely receiving more than one key.
- Fixed an issue that caused the head to look incorrectly during emotes\
- Fixed an issue where the attack speed of some shields was still being reduced.
- Fixed an issue where instantly moving consumables from stash to inventory with a full consumable bar would not work.
- Fixed an issue where the inventory would not update after looting a self-destructing container.
- Fixed an issue where the drop item icon would appear when it shouldn’t
- Fixed possible server crash
- Fixed an animation bug when kicking with two hands.