Game Updates

Stellaris: Update 3.7.4 [30.03.23]

Stellaris: Update 3.7.4 [30.03.23]



  • The swirling beam now properly destroys the last unforeseen world (when boosted by the Archaeo-Engineers ascension perk).
  • Fixed an issue where Starbase’s Sabotage operation was unable to destroy starbase components.
  • Fixed an issue that prevented you from building Orbital Rings on Fear of the Dark.
  • You can no longer get multiple Galatrons from Reliquaries.
  • A hive mind up to FTL will no longer produce consumer goods.
  • Fixed an issue that caused the Solarpunk society to not join the galaxy.
  • Fixed an issue that caused the Solarpunk society to remain neutral after being attacked.
  • Fixed an issue that caused Sol X and your beta home world to overlap.
  • Fixed an issue where the “Dark Forest” achievement would not trigger in some cases due to interacting with Marauders.
  • Construction and science ships obtained from specializing as part of the Imperial Fiefdom origin now properly start with hyperdrives for empires with the Eager Explorer model.
  • Fixed an issue that caused AI empires to build hundreds of observation stations if you don’t have First Contact.
  • Adjectives in empire names should now display for German, Simplified Chinese, and Russian.
  • Removing an unnecessary progress bar in lock clear mode.
  • Removed unemployment happiness penalties from living standards, now only apply to employment layers.
  • Clone Army Origin AI now creates clone vats to keep their colonies alive.
  • Starbases should now correctly reflect their new sensor range in the monthly tick.
  • The Ancient Saturator Artillery tech now unlocks the Spinal Mount Bow section for battleships.
  • Fixed an issue where unmasking on a system with pre-ftls would incorrectly trigger an awareness event.
  • Broken Shackles empires that outlaw robots now properly remove machine and mechanical populations.
  • Terraforming a planet can now trigger an awareness boost as well.
  • Fixed a crash when a view does not have a valid archetype.
  • Removed the ability to use the Reveal Diplomatic Action while you are already revealing yourself.
  • FTL conventions such as “give away technology” are now properly removed once a FTL civilization becomes spacefaring.
  • In the “Salacious Affair” messenger event, shooting at pre-FTL worlds is blocked.
  • Removing the upgrade option on neutral starbases
  • Fixed a bug due to which the separatist country “Fear of the Dark” was incorrectly localized in German, Polish and Spanish.
  • Added the correct icon for the Negative Media Coverage modifier.
  • If there were more than one planet in a pre-light society, then none of them will be available for observation once the society is fully aware.
  • Dig Sites should no longer generate minor artifacts for users who do not have the Ancient Relics DLC.
  • Fixed icon for Declining Healthcare modifier.
  • Class 4 Singularity can now be built as an event reward.
  • Made it so you can’t get an option in a spy event that requires an intervention policy that doesn’t allow spying.
  • Genocidal empires can now use species assimilation rights that target their species. This should fix the fact that fanatical purifiers cannot cybernetically or psionically assimilate lost colonies, breakaway planets, and the like.
  • Addition of the missing stealth characteristic in the form of a ship design.
  • Blocking the possibility of terraforming while the planet is under colonization.
  • Fixed crash when loading old saves.
  • Fixed a tooltip bug with fleets from defense pacts in war.

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