The Isle: Update #6.5

Advertisements

If you are experiencing client performance issues, it is highly recommended that you erase the Config folder.

Advertisements
  1. If The Isle is running, exit the game.
  2. Open File Explorer.
  3. Click the address bar at the top.
  4. Type in %localappdata% and press Enter.
  5. Find the “TheIsle” folder. Open it.
  6. Open the Saved folder.
  7. Delete the configuration folder. Note. This will reset all your user preferences to their defaults.
  8. Beginning of the game.

List of changes 0.11.53.07

Additions

 

  • Updated project to Unreal Engine 5
  • Converting Spiro from World Composition to World Partition (First and Last Time)
  • Added playable omnivore category
  • Added Beipiaosaurus as a playable class.
  • Added Ceratosaurus as a playable class.
  • Added gallimimus as a playable class.
  • Added Troodon as a playable class.
  • Added foraging mechanics for Beipiaosaurus and Gallimimus.
  • Added unique bleed modifiers to all attacks.
  • Added Dryosaurus to dodge “charges” instead of consuming its stamina.
  • Added the ability for server admins to enable/disable certain views via the admin panel. This will be automatically saved in the server configuration files and can also be changed there.
  • Added replay system. F2 in game to start/stop recording on servers with system enabled (bAllowReplay=true in Game.ini). Replays must be at least 5 seconds long and cannot be viewed until 30 minutes have passed.
  • Added new graphics settings menu
  • Added new skin colors for Carnotaurus/Hypsilophodon/Pteranodon/Omniraptor/Tenontosaurus.
  • Added support for regeneration of individual leg fractures, so it only heals when at rest.
  • Hypsilophodon hatching animation sounds have been added.
  • Added new Deinosuchus water walking animations.
  • Added the ability to hear vocals in spectator mode
  • Added a blunt hit sound to Pachycephalosaurus’s alternate attack.
  • Added dietary bleed resistant to malnutrition.
  • Added animation for Pteranodon sliding left and right when turning.
  • Added a new omniraptor lunge animation loop.
  • Added damage from falling into mud
  • Added camera shift when resting/sleeping.
  • Added red color to diet status for a couple of debuffs.
  • Added a hint for getting blood
  • Added another tooltip for not being able to swallow if the amount of food makes you vomit.
  • Added small and tiny foley jump sounds.
  • Added support for different front/back footprint scales, Tenotosaurus’s front footprint became slightly larger.
  • Added boar pinching and bucking sounds.
  • Added LODs for blood meshes
  • Added a new bird flapping sound
  • Added tail physics when locking onto a large target.
  • Added new mud, dirt, sand and grass effects.
  • Added new underwater corpse capture tooltip for Deinosuchus.
  • Added a scalable body splash sound effect.
  • Added a sound effect for dragging a corpse.
  • Added a new type of swimming in fast and slow water.
  • Added a modifier for characters to have a different carry weight threshold.
  • Added a physics sleep system to improve performance.
  • Added new sounds for the drinking animation of juvenile tenontosaurus.
  • Added new carnivore capture sounds.
  • Added a carnivore grab notifying drag grab animation.
  • Added “hold” for accepting a group call message.
  • Added drop points for compsognathus AI.
  • Added a condition to use the tall food animation when eating fruit from a tree.
  • Added a condition to stop eating if the corpse is dragged away.
  • Turtle animation added and new movement adjusted.
  • Added a timer that uses the grab animation notification state for herbivores.
  • Added attack points to crabs and frogs. Added their missing animations
  • Added missing animations for goats and rabbits.
  • Added sound for animals passing through most types of foliage.
  • Added “commands” to the list of RCON commands.

 

Improvements

 

 

 

  • Updated all carnivore diets.
  • Significant improvements in the spatial perception of the vocals of dinosaurs and animals.
  • Set new night vision range values ​​due to Spiro lighting changes.
  • Alternative attacks are used by default when you are not running, added toggle settings.
  • Deinosuchus water sense now ignores underwater characters.
  • Prevented Deinosuchus from sprinting when holding a character with its lunge to the ground.
  • Salt Slime now removes the vomiting debuff over time instead of immediately. Allow release of input to interrupt ability
  • Enabled head tracking when carrying something
  • Updated spawn points for players and plants.
  • Disabled charging for the hatched carnotaurus.
  • Improved the synchronization of steps of the young carnotaurus.
  • Changed the sounds of the tenotosaurus attack animation.
  • Removed tail dragging sound when running Deinosuchus juveniles.
  • Stegosaurus walk and trot sync fixed.
  • Dryosaurus is allowed to dodge when carrying something
  • Increased aggressiveness of boars for the relationship algorithm
  • Increased the spawn range of the Scavenger AI, Boar AI improvements.
  • Adjusted sway stamina damage to decrease based on jumper height.
  • Improved alt audio sync and improved broadcast and death audio.
  • Make Deinosuchus Immune to Knockdown
  • Pachycephalosaurus Head Impact Changes in Relation to Carnotaurus Head Fracture
  • Significantly reduced wind effect on vines
  • Disabled the appearance of footprints in the mud
  • Adjusted lunge location and rotation
  • Adjusted carnotaurus and tenotosaurus jump nests.
  • Prevented players from attacking a target that is lunging
  • Reduced air control depending on scale
  • Disabled Pteranodon locking when not flying
  • Changed the blend of transitions between the rest and the end of the Dryosaurus.
  • Added a proportional food value to represent the number of bones when swallowing a corpse.
  • Tenontosaurus tail attack hitbox now expands underground to make the attack more reliable.
  • Fixed sounds muffled by water.
  • Updated and added a few more dinosaur attack points.
  • Adjusted gravity scaling based on growth
  • Adjusted heart and intestine ragdoll settings
  • Changed respawn values ​​for mangoes and coconut trees.
  • Adjusted carnot charge hitbox width
  • Adjusted Deinosuchus Swallowing Curve
  • Updated the visual effect of dust and blood drops on the slide.
  • Updated the Pteranodon launch loop UI animation to match in-game animation.
  • Adjusted the volume of the underwater ocean.
  • Increased hit chance of schooling fish to 100%.
  • Updated deer vocal sounds.
  • Updated rag dolls for Hypsilophodon and Compsognathus.
  • Adjusted the volume of the voice of deer, adjusted the volume of steps.
  • Improved sound delay settings, increased the amount of reverb to dampen the sound of an average animal.
  • Improved drink vocals
  • Improved Pteranodon flap speed base volume, pitch modulation, and notification sync.
  • The lunge target value is now cleared when hitting a target that has already lunged or lunged.
  • Made root plants expire some time after being dug up and not eaten.
  • Boar aggression range slightly increased
  • Adjusted the volume of footstep sounds.
  • Changed the amount of blending for the beaching animation.
  • Improved average breath sounds and average flesh bite sound.
  • Made the salt licking animation loop.
  • Adjusted the volume and combination of drag sounds.
  • Full body to partial transition animations slowed down, especially for quadrupeds.
  • Edits character shader instances
  • Forced organ rot on respawn if the original corpse is rotten
  • Heading direction calculation has been changed.
  • Released death sounds to set the age parameter
  • Disabled some baby food hints.
  • The blood clot interface has become more obvious.
  • Increased the volume of the Omniraptor’s pleading sounds.
  • Fixed bite sound pitch of adults Omni.
  • Improved the sounds of all hatching animations.
  • Adjusted boar movement
  • Changed attenuation when attacking a boar.
  • Carnotaurus is no longer a cannibal
  • The hatchlings cannot catch schooling fish, except for Deinosuchus.
  • Prevented the grapple tooltip if the skeleton is underwater.
  • Disabled Hypsilophodon scythe for hatchlings
  • Lunge and ram no longer daze targets.
  • Knockdown duration reduced from 2.1s to 1s.
  • Changed blood percentage icon
  • Updated deer animation system.
  • AI deer sprint slow speed
  • Underwater post-processing material changes
  • Made a latching bouncer to disengage if the target is pinned by another bouncer.
  • Make sure that logging out doesn’t cause the title map to load more than once.
  • Cinematic settings lowered to Epic.
  • Improvements to floor detection when lunging when freeing a player
  • Reduced the volume of the middle body splash sound.
  • Improved Deinosuchus capture sounds and jaw sound scaling.
  • Customize lunge animation for AI deer
  • Improvements in anti-hack
  • Improved Carnotaurus charging breath.
  • Boar jump animation has been adjusted.
  • Improved fading of tiny and small steps
  • Updated skin preview map.
  • Adjusted the logic for selecting normal or high food animations.
  • Tiny footstep volume curve adjusted
  • Balanced crossfades, modulations and volume for all steps
  • Frog animation completed.
  • Improved Pachycephalosaurus headbutt sound attenuation compared to Pachycephalosaurus
  • Made a weight calculation to increase the stamina cost of swinging a thrown target when attackers are locked.
  • Disabled head tracking during blind animation
  • Improved physics when dropping chunks
  • Added more pitch variation to the regular Deinosuchus pain sound.
  • Ground impact sound levels have been adjusted.
  • All cub/teen attacks now use less decay.
  • Adjusts the pitch and volume of the herbivore diet audio.
  • Updated Stegosaurus pasture animation.
  • Deinosuchus bite and swallowing volume corrected
  • Made minor fixes to the pitch modulation for some drag loops.
  • All juvenile sounds now use less decay than adult sounds.
  • Corrected pitch scaling for tiny sitting and standing foley sounds.
  • Improved tiny and small footstep volume and crossfade balance versus height for medium/large creatures (e.g. Deinosuchus).
  • Reduced the amount of food received from schooling fish like Deinosuchus.
  • The lunge speed boost is made permanent only when the button is held down.
  • Install non-water footprints so they are covered by water
  • Improved some Deinosuchus, Carnotaurus, and Modular Grab/Swallow sounds.
  • Hypsilophodon spit decay has been changed.
  • Reduced the volume of old sounds used when building a nest.
  • Minor changes in swallowing sounds
  • Audio Capture Improvements
  • Adjusted for the momentary stoppage of movement when the water acceleration reaches the shoreline.
  • Updated river and swamp underwater materials.
  • Improved deino dive animation, swim angle after stop moving
  • The lunge water speed boost is done to the last as long as the entrance is held.
  • Adjusted small and medium blood sounds
  • Increased the frequency of the occlusion filter on several attenuations.
  • Forced characters not to squat in knee-deep water.
  • All step visuals are set to render distance
  • Adjusted math for food animations at low/medium and high levels.
  • Adjusted spectator teleport to be more accurate
  • Adjusted lunge collision tracing
  • Adjusted the southeast location on Spiro to be closer to the swamp.
  • A small change in the base of fruits so that they do not disappear ahead of time
  • Amphibious AI now wanders when not near water.
  • Reduced AI scavenger spawn distance.
  • Adjusted the turtle’s attack point and added missing animations.
  • Changed the idle animation of the frog to a stationary one for corpse, drag and lunge.
  • RCON now accepts multiple packets on the same connection.
  • Increased RCON buffer size

 

Balance
Global Mechanic
Stun

Advertisements

Stun has been removed from all attacks except for the following:

 

 

 

  • Tenontosaurus tail kick
  • Tenontosaurus Rear Strike
  • Carnotaurus Charge
  • Pachycephalosaurus Attack 360

shoot down

 

 

  • Knockdown recovery time reduced across the board.

Night vision

Advertisements

 

 

  • All night vision ranges are adjusted in all directions.

Diets

 

 

  • All predator diets updated with new characters

Carnotaurus Special Ability : Dash

 

 

 

 

  • Reduced the size of the Charge Hit trail.
  • Activation cost set to 10%
  • Stamina cost per second is no longer based on height
  • Knockdown threshold slightly lowered

Movement

 

 

  • Acceleration reduced
  • Reduced sprint speed bar for teens

Bucking

 

 

  • Stamina damage reduced

Deinosuchus Special Ability : Lunge

 

 

 

 

  • The recovery time after a lunge has been greatly increased.
  • Sprint is disabled when holding the character on the ground

Feeling the water

Advertisements

 

 

  • Will now only detect players on the surface of the water.

Movement

Advertisements

 

 

  • Minor speed modifier reduced.

Hunger

 

 

  • Consumes food faster, causing it to need more food to maintain

Dryosaurus Special Ability : Evasion

 

 

 

 

  • No longer uses stamina, instead uses charges
  • The maximum number of stored charges is set to 2.
  • Charge recharge time set to 10 seconds
  • Cooldown is set to 1.5 seconds.

turning speed

Advertisements

 

 

  • Turn rate limit increased

Hypsilophodon turning speed

 

 

 

 

  • Increased default turn rate
  • Turn speed increased by 180
  • Turn rate limit increased

Pachycephalosaurus Special Ability : Ram

 

 

 

 

  • Tap Knockdown threshold lowered
  • Tap Ram wobble threshold reduced
  • Held ram knockdown threshold reduced
  • The stagger threshold of a held ram has been reduced.

Omniraptor Special Ability
: Leap

 

 

  • Stamina damage against moving targets now increases with growth
  • Removed jump miss animation.

turning speed

Advertisements

 

 

  • Turn rate limit increased

Stegosaurus
bucking

 

 

  • Stamina damage reduced

Tenontosaurus Special Ability
: Tail Slash

 

 

  • Tail strike damage reduced

Bucking

 

 

  • Stamina damage reduced

Error correction

 

 

  • Fixed several issues related to the UE5 engine update.
  • Fixed spawn crash when multiple people spawn at the same time in the same area.
  • Fixed server crash when attacking Rabbit.
  • Fixed an issue that caused amphibious and aquatic spawns to not spawn primarily on land.
  • Fixed lunge delay when dropping a target
  • Fixed an issue where jumping off when hitting foliage for an Omniraptor attack only happened on the client side.
  • Fixed omniraptor scaling issues.
  • Fixed a swallowing issue that was causing disappearing issues
  • Fixed an issue where impalement caused stego input issues and allowed the player to grab corpses.
  • Pachycephalosaurus vomiting animation issue fixed.
  • Fixed an issue where footsteps were not heard from behind.
  • Fixed an issue where the Deinosuchus jaw could be heard underwater.
  • Fixed duplicate Juvenile Deinosuchus jaw sound and splash visuals issue.
  • Fixed Deinosuchus sounds playing underwater in rivers.
  • Fixed Carnotaurus charge animation blending.
  • Fixed issues with nest placement
  • Fixed an issue where chunks would not be destroyed if the swallow was interrupted during the animation.
  • Fixed Leap/Lunge hitting any potential target that might already be attacking.
  • Fixed sliding sometimes being automatically canceled
  • Fixed the landing animation when jumping into the dirt.
  • Pachycephalosaurus slide animation speed fixed.
  • Fixed boar root movement
  • Fixed stomach warning for Deinosuchus.
  • Fixed Hypsilophodon eyebrows not having a default color.
  • Fixed a bug due to which the AI ​​did not have the correct gaze pose values.
  • Fixed issues that occurred when hitting the same target location as another player.
  • Fixed an issue that caused DLSS settings to work incorrectly.
  • Fixed wallow message not appearing when near water.
  • Fixed a bug that caused NIS to not be applied at startup.
  • Fixed an issue that caused the Pachycephalosaurus Ram to not work on foliage.
  • Fixed admin panel binding bug and fixed text box colors.
  • Fixed spectator mode sometimes not showing AI.
  • Fixed various issues with bloody ragdoll stretching.
  • Fixed Stomach % tooltip not showing on hover.
  • Fixed Carnotaurus T-pose when lunging while resting.
  • Fixed Carnotaurus Dash vs. Lunge causing the target to automatically walk.
  • Fixed healing of broken leg in standing position.
  • Fixed an issue where vomiting did not reduce maximum hunger for calculating diet values.
  • Fixed issues with pieces of meat when falling.
  • Fixed an issue that caused meat to become invisible or get stuck in the mouth if dropped while swallowing and hit with a stun ability.
  • Fixed an issue where the dinosaur profile’s max speed value was sometimes incorrect.
  • Fixed an issue where it was impossible to crouch while vocalizing.
  • Fixed an issue that caused organs to disappear when re-logging in, but still be able to be interacted with.
  • Fixed an issue where the packaging scent was not working.
  • Fixed an issue where the text color of a chat entry would suddenly change to black.
  • Fixed stamina consumption when sprinting while flying down
  • Fixed an issue that caused stamina reduction to increase rather than decrease on certain diets.
  • Fixed being able to obtain organs from corpses that are too heavy.
  • Fixed amount of food/nutrient for organs per size
  • Fixed scent clouds remaining after they were supposed to disappear.
  • Fixed various issues related to jump interaction.
  • Fixed actors and models cutting out blood while swallowing.
  • Fixed Hypsilophodon aiming particles not disappearing.
  • Fixed being able to attack multiple targets at the same time.
  • Fixed an issue where it was not possible to sing more than once while resting.
  • Fixed jump height for juveniles
  • Fixed 3D preview only using child animation.
  • Fixed health degradation not increasing while malnourished.
  • Fixed diet slots not respecting the maximum amount set by the vomit debuff.
  • Fixed reverse buff/weak of blood resistance from diets.
  • Fixed an issue where hitting a target that was already jumping would cause them to detach.
  • Fixed issue with Dryosaurus resting going into standby mode.
  • Fixed blood smell clouds not disappearing.
  • Fixed inconsistency in the number of diet slot filling icons after vomiting from the admin panel.
  • Fixed Carnotaurus charge crash.
  • Fixed a bug due to which the leader of the group was not installed properly on the server.
  • Fixed jump not working sometimes
  • Fixed closed state of eating coconut.
  • Fixed downloaded sockets not installing correctly
  • Fixed nest scavenger crash
  • Fixed incorrect multiplier used for growth
  • Fixed an issue where the jump animation would break after the target was knocked down.
  • Fixed an issue where the swallowing organs would sometimes not provide the right amount of food/nutrients.
  • Fixed problems with overlapping underwater sound and pp for rivers.
  • Fixed an issue that caused some graphics settings to not reload correctly.
  • Fixed an issue with reloading when drinking
  • Fixed cooldown times for some abilities.
  • Fixed an issue that caused the Pachycephalosaurus Ram to sometimes stop mid-air.
  • Fixed chicken LODs and updated ragdoll
  • Fixed socket issue on client side
  • Fixed various issues with player group names.
  • Fixed plants with roots showing an empty version of the grid for a moment after the root is completely eaten.
  • Fixed organs sometimes stretch on the floor when the body is pulled
  • Fixed boar animation when pinned
  • Fixed group limit bypass with courted couples
  • Fixed an issue where the bleeding tooltip was not displayed as a percentage.
  • Fixed some fall damage issues.
  • Fixed various issues with ramming, lunging, and lunging.
  • Fixed an issue where blood would sometimes not update the UI properly.
  • Fixed issue with material instance with growth
  • Fixed an issue where regenerating/decaying attributes would not clip.
  • Fixed not using LOD0 with low/medium view distance
  • Fixed stretching of organs while dragging a corpse.
  • Fixed nutrients not respecting the hunger limit
  • Fixed an issue that caused the fracture sound to play multiple times.
  • Fixed an issue where the foliage contact sound would sometimes not play correctly.
  • Fixed an issue where the animation would not play properly when the jump was interrupted in certain situations (such as being knocked down or instant death).
  • Fixed steps notifying incorrect inclusion of name and speed parameter.
  • Fixed an issue where multiple players could collect blood or corpses.
  • Fixed Omniraptor, Pachycephalosaurus, Pteranodon and Tenontosaurus drinking animation loops.
  • Fixed some issues with mounting drinks.
  • Fixed a bug that caused max stamina to not respect the vomit debuff cap when a growth tick is applied.
  • Fixed an issue that caused schooling fish to fall through the ground.
  • Fixed incorrect calculation of hunger when being able to swallow.
  • Fixed boar hit reaction and attack.
  • Fixed corpses sliding after being launched with a knockdown.
  • Fixed Deinosuchus standing up quickly due to rest animation stuttering.
  • Fixed spectator mode showing invalid characters (e.g. logged out players).
  • Fixed an issue with rotation speed when moving after alt attacks.
  • Fixed tiny body splash playing a quiet sound
  • Fixed login crash sometimes
  • Fixed an issue where the Pteranodon was unable to peck while flying.
  • Fixed rotten blood value not setting rotten state
  • Fixed juvenile tooltips related to not being able to grab and eat a closed coconut.
  • Fixed organ spawn not setting the weight multiplier.
  • Fixed bleeding value for lunge and jump.
  • Fixed fall damage after client fix
  • Fixed piercing issues with Stegosaurus.
  • Fixed an issue where the lunge would not deal damage to an already lunging Deinosuchus.
  • Sketch camera issues fixed
  • Fixed blood decay not updating correctly
  • Fixed the jump hit animation sometimes overwriting the pinned one.
  • Fixed an issue where the hint of coconut would sometimes not display.
  • Fixed an issue where the character grid scale would sometimes be incorrect upon death.
  • Fixed some shader issues
  • Fixed some montages not looping correctly
  • Fixed some vomit montages reproducing the full body.
  • Fixed an issue where plants would not update the mesh at the start of the game if they had already been dug.
  • Fixed drag loop in Deinosuchus eating cycle animation.
  • Fixed an issue where grabbing would not end immediately after releasing an input if it was next to a water source.
  • Fixed a small code bug breaking drag and drop
  • Fixed a bug that caused cuts of meat and organs to not rot when they should.
  • Fixed some vocal sounds in animation not being interrupted properly.
  • Character spawn issue fixed
  • Fixed boar head tracking
  • Fixed boar alert mode loop
  • Fixed organ weight multiplication occurs twice
  • Fixed jump client jitter and stamina drop not resetting target condition.
  • Fixed Carnotaurus charge speed and animation.
  • Fixed issue with organ/food weight calculation
  • Fixed an issue that caused vocals to not play properly.
  • Fixed an overly heavy/loud hitting sound on hatch hatch body.
  • Fixed and improved salt licking sounds for all in-game items.
  • Deinosuchus jaw click sound echo fixed.
  • Fixed missing sound when biting or swallowing a hatched Deinosuchus.
  • Fixed an issue that caused Juvenile Deinosuchus to have double vocals.
  • Fixed an issue where Stegosaurus piercing a fruit/plant piece would disappear when carried.
  • Fixed an issue where hatchlings could dig up plants.
  • Fixed stamina drop when trying to lie down on a corpse.
  • Fixed an issue that caused the boar to target corpses.
  • Fixed a bug that caused the deer to target everything
  • Fixed draw distance value
  • Fixed radial pulse triggering for an organ that is not attached.
  • Fixed an issue where the player would never recover from being knocked down.
  • Fixed fish movement
  • Fixed duplicated vocal audio for some views.
  • Fixed an issue that caused the Apply button to become hidden.
  • Fixed saving settings before finishing applying some settings
  • Fixed corpses sometimes still visible after swallowing them.
  • Fixed an issue where corpses could not be picked up after being carried in the mouth of a Pteranodon that flew into the ground and died.
  • Fixed crossfades of steganographic calls
  • Fixed an issue that caused the value of graphics options to reset in the UI.
  • Fixed rush checks to avoid certain interactions sometimes not working.
  • Fixed balances for voice calls
  • Fixed the sound of the body falling when a Deinosuchus lunges.
  • Fixed an issue where carnivores were sometimes unable to obtain meat chunks or organs from corpses.
  • Fixed mid sprint step modulation and carnotaurus charge stomp layer.
  • Fixed a small fade issue when walking/crouching
  • Fixed body splash sounds and water steps not playing properly.
  • Fixed tiny body splash not playing.
  • Fixed an issue where the Underwater River SMG would sometimes not work.
  • Fixed vocal and decay curves in all directions.
  • Fixed an issue that caused all vocals to sound hoarse at low stamina.
  • Fixed a Carnotaurus charge sometimes consuming stamina on a failed activation.
  • Fixed medium broadcast reverb occurring at close range.
  • Fixed an issue with the crouch animation transition.
  • Fixed an issue where footsteps could be heard underwater.
  • Fixed the bite sound of a young Deinosuchus.
  • Fixed step duplication mod on medium sprint on mud and stone steps.
  • Fixed an issue where the spam check for vocal sounds did not work correctly.
  • Fixed oceans not blocking vocals underwater.
  • Fixed big body fall on ground sound
  • Fixed various porting related issues
  • Deinosuchus bite crossfades fixed.
  • Fixed radius of space sprint steps.
  • Fixed a blunt hit sound issue.
  • Fixed missing sound when eating in shallow water as a young Deinosuchus.
  • Fixed swallowing sounds for juvenile Deinosuchus.
  • Fixed an issue that caused the Juvenile Carnotaurus to attract a main layer that would not play.
  • Fixed an issue that caused the jump completion ability state to return to zero if the player was pinned while grappling.
  • Fixed a bug that caused the vocals to not bind to the owner correctly.
  • Fixed an issue that caused organs to break if an actor was destroyed or reduced to bones.
  • Fixed corpses sometimes falling out of their mouths when being grabbed/carried.
  • Fixed pieces/organs/ragdolls falling through the floor in some places.
  • Fixed an issue with vocals that could cause another player to interrupt vocals.
  • Fixed an issue that caused pawns to not be destroyed correctly on the server side if the player logged out while in the spectator’s chamber.
  • Fixed sprint steps without spatial radius
  • Fixed jump entry blocking
  • Fixed resetting ragdolls during drag/drop causing some newly spawned or stasis AIs to fall out of their mouths.
  • Fixed rivers sometimes not blocking vocals.
  • Fixed an issue where tracked trails were sometimes flipped and scaled incorrectly.
  • Fixed and improved smelling breath sounds
  • Fixed Gore destroy time causing issues when something has dropped recently
  • Fixed problems with blood retention on the client when it is destroyed.
  • Fixed an issue that caused corpses to be destroyed when dragging/moving.
  • Fixed camera offset for underwater effects.
  • Fixed an issue where the jump start animation would not play if she was already falling.
  • Fixed being able to build nests underwater
  • Fixed an issue that caused Schooling Fish scales to sometimes pulse when caught.
  • Fixed an issue where pressing G while pinned would release the target.
  • Fixed an issue where spectator mode widgets would not update in real time.
  • Fixed online admin getter
  • Fixed junk causing issues
  • Fixed some audio cues not playing.
  • Fixed an issue that caused some vocals to not work for certain sounds.
  • Fixed an issue where it was possible to activate a pickup if it was pounced on
  • Fixed Hypsilophodon blind animation sounds.
  • Fixed an issue that caused Deinosuchus water idle sounds to be heard over water.
  • Fixed an issue where the swallow mechanic (visual effects) would sometimes not work on other clients.
  • Fixed an issue where picking up would interrupt movement even if there was nothing to pick up around.
  • Fixed swallowing not destroying a corpse
  • Fixed an issue that caused the player actor to remain in play if the player disconnected while in spectator mode.
  • Fixed an issue where some fruit trees would not respawn fruit over time.
  • Fixed incorrect scaling of battered organs when spawning.
  • Fixed a Deinosuchus lunge that would grab the target at the end of the ability.
  • Fixed the end of a grapple causing the rotation speed to be 0 if the player pressed G while pinned.
  • Fixed trying to simulate deactivation when picking up fruit or blood.
  • Fixed an issue where Deinosuchus could not start moving up/down while sinking.
  • Fixed carbs that cause reduced endurance increase rather than decrease.
  • Fixed an issue where the water cull trail would not block on rivers.
  • Fixed incorrect felting sounds for juvenile stegosaurus.
  • Fixed the crouching animation of the Immature Pachycephalosaurus looking visually odd.
  • Fixed an issue where the walking animation speed of the juvenile Stegosaurus did not match its movement speed.
  • Fixed lunge sometimes releasing the target when moving from water to land.
  • Fixed Deinosuchus camera clip when zooming in and out.
  • Fixed an issue that caused Deinosuchus to drop objects, causing them to fall under the map.
  • Fixed an issue where some fruits would not disappear after being completely eaten.
  • Fixed an issue where the hatched stego body was not audible.
  • Fixed an issue where the river cull vocal would sometimes not render correctly.
  • Fixed target animation blocking when fighting if the attacker dies while the pin is active.
  • Fixed an issue that caused the Hypsilophodon’s mouth to open too wide when holding something while idle.
  • Fixed Deinosuchus movement camera shift being too high for hatchlings/juveniles and should also be avoided when swimming.
  • Fixed disappearance of scars when logging out.
  • Fixed an issue where the stomach would give the highest percentage of the player character’s nutrients instead of the target corpse when the organ was removed rather than beaten.
  • Fixed a rare/weird issue where chunks/blood would get stuck on the face for other clients.
  • Fixed an issue where fruits would not respawn if eaten from a tree.
  • Fixed some material parameters not being set after replication.
  • Fixed an issue that caused meals to be canceled due to dragging or carrying a corpse.
  • Fixed an issue that caused plants to not reproduce when dug up or eaten in their entirety.
  • Fixed an issue that caused targets to become locked in the pinning animation if the attacker died while being pinned.
  • Fixed an issue that caused bones to appear as a nutrient icon.
  • Fixed how plants check used fruit spawning nests.
  • Fixed wounded animal animations not using the normal movement animation to avoid T-pose.
  • Fixed an issue where tail physics would not turn off when sprinting in the minor stage.
  • Fixed the sea turtle’s idle gaze pose.
  • Fixed being able to use the Deinosuchus alt attack with a broken leg.
  • Fixed deer pose causing jaw issues.
  • Fixed fruits are not cleaned up on clients after they are destroyed
  • Fixed boar movement sounds.
  • Fixed the scale of the interactor window while crouching.
  • Fixed frog carrying animation.
  • Fixed wrong rabbit carrying position due to animation
  • Fixed an issue that caused special idle animations to play even if pinned.
  • Fixed an issue that caused corpses to become stale if eaten too quickly.
  • Fixed tiny sounds of slow swimming being blocked by water.
  • Fixed mud body fall sounds in mud puddles.
  • Fixed stamina drop not increasing while malnourished.
  • Fixed scavenger perception
  • Fixed an issue where scavengers would not always reach a corpse and run away from larger characters.
  • Fixed an issue that caused the fruit auto-drop timer to reset on auto-spawn.
  • Fixed fast moving clouds after death
  • Fixed the appearance of footprints when walking on water.
  • Fixed a lunge causing oxygen damage on the surface or ground.
  • Fixed an issue where the bloody floor correction was not detecting static meshes.
  • Fixed swamp water on Spiro.
  • Fixed an issue that caused coastal AI to spawn in nesting areas.
  • Fixed an issue that caused the chicken, crab and frog AI to not respond to players.
  • Fixed an issue where the health of the boar and chicken was displayed incorrectly.
  • Fixed an issue with incorrect RCON saving.
  • Fixed over 500 additional issues related to new playable classes.

Known Major Issues

 

 

  • The sound of a charged ceratosaurus bite lingers
  • Organs, fruits, and pieces of meat can become uninteractable and stick to the player’s face if left too long before being swallowed/dropped. Safe log to fix
  • Sometimes a 2nd giant moon appears in the sky, which is fixed after a few minutes.
  • Elite fish sometimes get out of sync and appear to be flying. They are not interactive and will correct themselves when zoomed in. This is usually caused by the administrator being in spectator mode.
  • Additional Monitoring Issues in Admin View Mode
  • Deinosuchus has a problem where, when an organ or piece of meat is dropped, it returns to the corpse from which it was pulled.
  • Sometimes corpses will fall from the sky on the first render.
  • Group name tags sometimes disappear and don’t come back if you leave the player’s render distance. Regroup to fix
  • Sometimes night vision does not work properly underwater, as in Deinosuchus and Beipiaosaurus. Safelog will fix it

Advertisements

Leave a Comment